Human
Playable people
The adaptable founders of kingdoms and cities.
Traits
Resourcefulness. Heroic inspiration.
Skillful. One extra skill proficiency.
Versatile. An extra origin feat.
AI Dungeon Master · Solo fantasy RPG
Fablia
Begin your legend
Fablia is an AI Dungeon Master that runs a fantasy RPG built around you. No group to schedule, no rulebook to memorise, no waiting for anyone else.
Tap the d20Click the d20 to roll
DC 10Insight
Type any action and the AI Dungeon Master answers it. Talk your way past the gate guards, torch the tavern, spare the bandit who begged, or walk away from the whole quest. The story bends around your choice and remembers what you did.
No branching menu. Write what your hero does, in your own words.
Suggestions sit under every scene for the nights you just want to play.
No two runs tell the same tale. Five minutes or five hours.
As you walk through the forest, a young druid steps out onto the path. "Hey, you! These woods can be dangerous. What brings you here?"
I'm looking for you.
DM thinking…
DC 15Acrobatics
Checks are settled the tabletop way: a real d20, rendered in 3D, with sound and haptics. Your bonuses land on the roll one by one, and the total meets the DC.
Risky moves ask the dice. The Difficulty Class is set before you throw.
The app's own red-galaxy d20 tumbles across the table and lands.
Ability, proficiency, spell: each one flies onto the number.
Beat the target and you stay on your feet. Miss it and fortune turns against you.
The rope bridge groans under your weight. Halfway across, a plank snaps.
Dexterity (Acrobatics) check
15Difficulty Class
+3 Dexterity
+2 Proficiency
Total 18 vs DC 15
SuccessYou leap the gap and land on the far side.
Example roll
DC 12History
Eight peoples to be born into, each with its own portraits. Or describe a people of your own, and the Dungeon Master plays them straight.
Playable people
The adaptable founders of kingdoms and cities.
Resourcefulness. Heroic inspiration.
Skillful. One extra skill proficiency.
Versatile. An extra origin feat.
Playable people
A graceful, long lived people of the deep forest.
Darkvision.
Fey Ancestry. Resistance to being charmed.
Trance. Four hours of rest.
Keen Senses. A perception skill.
Elven Lineage. Spells of the elven line.
Playable people
Master miners and artisans living beneath the mountains.
Darkvision. 36 m.
Dwarven Resilience. Poison resistance.
Dwarven Toughness. +1 HP per level.
Stonecunning. Tremorsense.
Playable people
A cheerful, small folk of peaceful rolling hills.
Brave. Advantage against fear.
Halfling Nimbleness.
Luck. Reroll on a 1.
Naturally Stealthy.
Playable people
A strong and warlike people, often living in tribes.
Adrenaline Rush.
Darkvision. 36 m.
Relentless Endurance. Drop to 1 HP instead of 0.
Playable people
Heirs to an infernal bloodline, marked by horn and tail.
Darkvision.
Fiendish Legacy. Resistance and spells.
Otherworldly Presence.
Playable people
Proud scaled kin of dragons, born with a breath of elemental fury.
Draconic Ancestry.
Breath Weapon.
Elemental Resistance.
Darkvision.
Draconic Flight. Flight at level 5.
Playable people
Patient hunters of power, untouched by fire and dark.
Fire Resistance.
Darkvision.
Unsettling Presence. How the world reacts is the story's call.
Bargains Bind. Promises made to and by a demon carry weight.
Vampire, fae, half-elf, something no book has a name for. Create a custom race, describe it, and step into the story as it.
Traits are played by your Dungeon Master in the story. Drag or scroll →
DC 13Arcana
Twelve classes, from the oath-sworn Paladin to the pact-bound Warlock. Hit dice, saving throws and spellcasting follow the fifth-edition rules you know.
A soldier who has mastered steel and holds the line on every front.
Features. Second Wind · Fighting Style · Action Surge
A wild war master who turns raw fury into a weapon.
Features. Rage · Unarmored Defense
A master of arcane lore earned through years of study.
Features. Spellcasting · Arcane Recovery
A holy healer who carries the will of their god.
Features. Divine spells · Divine Domain · Turn Undead
A relentless hunter who tracks the wild borderlands.
Features. Favored Enemy · Natural Explorer · Nature spells
A thief who works the shadows and has mastered every trick.
Features. Sneak Attack · Thieves' Cant · Expertise
A disciple whose own body is the weapon, honed by relentless discipline.
Features. Martial Arts · Unarmored Defense · Ki
A wandering storyteller whose songs weave courage and magic alike.
Features. Bard spells · Bardic Inspiration · Jack of All Trades
A sworn champion who binds martial might to a sacred oath.
Features. Divine Sense · Lay on Hands · Sacred Oath
A born wielder of raw magic that runs wild in their very blood.
Features. Innate Spellcasting · Sorcery Points
A seeker of power granted by a pact with something older and darker.
Features. Pact Magic · Eldritch Invocations
A guardian of the wilds who calls on the untamed power of nature.
Features. Nature spells · Druidic · Wild Shape
DC 14Investigation
Two ways to begin your quest.
Quick Play
Choose your character and story, and the adventure begins. Heroic, horror, heist, intrigue: the shelf keeps growing.












Custom Game PRO
Create your own story, set the rules and build your world: write its laws, seed the people who matter, and tell the Dungeon Master exactly how to run it.
Write the Lore: answer the DM's questions and the world takes shape. Stuck? Tap Inspire.
Choose how the DM plays
Immersive
A guided adventure where the story, world, and consequences shape your journey.
Freeform
A flexible adventure where you have more freedom to shape the story and world.


















DC 11Perception
Everything a campaign needs lives in your pocket: the map, the quest log, the loot, the voice at the table.
The Dungeon Master reads the scene aloud. Pick the narrator voice for each adventure and set the pace from 0.75× to 1.5×. A new adventure's opening can read itself aloud.

Walls, a market and a watch. Thousands live here, and every one of them wants something.
Threats Cutpurses, hired knives and whoever the watch already answers to.

Old trees, close together. Paths that were here before the roads, and things that use them.
Threats Wild beasts, goblins and ambushes from behind the trees.

Someone built this and someone lost it. What is left still holds what they hid.
Threats Wraiths, lethal traps and guardians that never sleep.

Held ground, and held for a reason. Whoever sits inside answers to no one nearby.
Threats Warlords, sworn guards and whatever is kept below the keep.

The only way through the range: narrow, high, and exposed for every step of it.
Threats Brutal weather, trolls, harpies and falling rock.

Standing water and no firm ground. Slow to cross, and easy to be followed across.
Threats Disease, lizardfolk and the hags among the reeds.
Stories come with their own world map. Tap a pin to read what waits there, and what hunts there, then travel.
The quest log tracks what you swore to do. The Codex fills in with the lore, people and places you uncover: all you have met, and what they have made of you.
Arm yourself with weapons, enchanted armor, rings and legendary artifacts before every quest.












CommonRareVery RareLegendary
+1Every level brings a point to spend on an ability. The Chronicle marks your rise.
VisualizeTurn any moment of your story into a painted scene with one tap on Visualize.
Fall, and a single roll decides it: rise with 1 HP, or the dark takes you.
Multiple save slots, so several adventures can run side by side.
Play the app in your language, and the Dungeon Master tells the story in it.
Three DM tiers. Switch any time in Settings → Chat Model.
StandardBalanced model for everyday adventures.
HighSmarter responses with deeper understanding.
UltraOur most powerful model for maximum quality and creativity.DC 5History
What changed at the table, newest first.
Draft notes, waiting for review before launch.
DC 8Insight
A solo fantasy RPG on your phone with an AI Dungeon Master. You write what your hero does; the DM narrates what happens next, calls for dice rolls, and keeps track of your character, quests and loot.
No. Fablia plays like a fifth-edition tabletop game, with ability checks, a d20, races and classes, but the Dungeon Master handles the rules. If you already know them, you will feel at home.
No. Fablia is built for one player and one Dungeon Master: no group to schedule, no waiting for anyone else.
Yes. The story remembers your choices, the Codex records the people and places you meet, and the Chronicle keeps every scene of your campaign.
Yes. Custom Game lets you write the world's laws, seed the people who matter and tell the Dungeon Master exactly how to run it. You can also create your own race.
Three Dungeon Master tiers. You can switch between them any time in Settings → Chat Model.
Fablia is free to download on Google Play. Fablia PRO adds:
Listen is part of PRO.
Eleven: English, Arabic, German, Spanish, French, Italian, Japanese, Dutch, Portuguese, Russian and Chinese.
Not yet. Fablia is on Android today, and an iOS version is on the way.
Write to support@applogy.co, send feedback from Settings → Support → Send feedback in the app, or find us on Discord.
DC 1Persuasion
Found a bug, lost a purchase, or have a story you want to play? Write to us, or pull up a chair on Discord.
You can't fail this one.
All support options →Support email
support@applogy.co
In the app: Settings → Support → Send feedback, or “Request a story” at the bottom of Home.
Pull up a chair with other adventurers.